Friday, September 12, 2014

Hearthstone Tips and Tricks



General
  • don’t miss lethal because there is a great value play
  • silence your own minions to unfreeze them or to remove certain debuffs
  • try to play on curve unless it’s somehow detrimental (coin is great for this)
  • healing minions to full will remove Enrage
Paladin
  • ALWAYS keep silence for Tirion
  • Equality + Pyromancer/Consecrate (4/6 mana)
  • keep Divine Favor in mind vs aggro
  • do not overextend (heals)
Hunter
  • keep silence / 5 dmg for Highmane
  • Freezing: always, Explosive: face, Snake: minion, Misdirection: face
  • don’t always maximize board presence (UTH!!)
  • play around Houndmaster (4 mana)
  • keep beasts off board
  • minimize face damage
Warlock
  • zoo: minimize face damage, mulligan for AoE/taunt/heal/cheap removal/early creatures
  • handlock: beware health(stall the giant drop for your answers), don’t overextend (AoE)
    mulligan for silence/bgh/black knight/removal
Priest
  • try to keep early 3 damage spells for the Northshire Cleric (Wrath/Frostbolt/…)
  • try to buff minions into 4 attack range, not out of it
  • when pinging, remember he can heal minions
  • don’t overextend on turn 4 or 5 (Auchenai Circle // Holy Nova)
  • Cabal on turn 6!
Warrior
  • pressure early (unless he plays typical aggro minions, then play as if it’s zoo)
  • try not to give him too much armor with the Armorsmith
  • same goes for the Acolyte of Pain
  • don’t overextend on turn 5 (Brawl)
Druid
  • vs double roar (minion spam) try to keep board clear, stay out of lethal range
  • 9 mana: he can do 14 damage with Force/Roar on empty board (+2 for every minion + their base atk)
  • play around the 4 mana Swipe / 5 mana Starfall
  • don’t waste removal (traditional decklists go very late)
Rogue
  • Miracle: keep some sort of removal for the auctioneer, Loatheb/taunt up when lethal nears, play fast! Don’t let him have it easy the first turns.
  • aggro/mill (known as Backspace): don’t skimp on cards or you might end up burning cards, other than that play like you would vs zoo/hunter: clear board and minimize face damage
Shaman
  • 3 mana: Lightning Storm / Hex!
  • don’t underestimate Flametongue Totems, usually it’s best to prioritize killing these
  • 5 mana: Bloodlust gives all his minion +3 attack for that turn, don’t be caught off guard!
  • 6 mana: Doomhammer + Rockbiter can do 10 damage!
  • 9 mana: Al’Akir + Rockbiter can do 12 damage! (16 if next to Flametongue Totem)
  • 10 mana: Al’Akir + 2x Rockbiter can do 18 damage! (22 if next to Flametongue Totem)
  • kill Kel’Thuzad asap if he plays a Reincarnate deck or you will lose (unless you have lethal)
Mage
  • 4 mana: removal! Fireball + Polymorph
  • 6/7 mana: Blizzard (2dmg freezing AoE) and Flamestrike (4 dmg AoE)
  • Antonidas/Mana Wyrm/Sorcerer’s Apprentice becomes dangerous very fast: kill asap
  • depending on how many spells she has used/amount of Apprentices and spell damage on board,15 hp can already be lethal 

{source: sabrewylf}

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